About Me

Portrait

I'm a Senior Level Designer with over a decade of experience shipping titles across studios like SkyBox Labs, Piranha Games, Capcom Vancouver, and EA.

I specialize in mission design, pacing, and encounter flow, and I’ve built everything from large-scale open-world content to tightly curated linear sequences. I’ve shipped on franchises like Destiny 2, MechWarrior 5, Dead Rising, and Need for Speed.

When I’m not designing gameplay spaces, I’m usually tinkering with new tools, writing documentation nobody asked for, or deep diving into weird old design articles for inspiration. I like systems that create stories and worlds that invite curiosity.