SkyBox Labs – Unreal Projects

Willingdon Project Screenshot

Project Willingdon

  • Sole Level Designer on a third-person action game prototype.
  • Created a playable mission vertical slice and an additional playable demo.
  • Developed narrative premise and world concept that informed the broader project pitch.
  • Designed all traversal metrics and authored environmental obstacles to test gameplay movement systems.
  • Led ideation on core gameplay mechanics, including enemy design and systemic level structure.
  • Responsible for design documentation and pitch support materials.
Sparkle Project Screenshot

Project Sparkle

  • Sole Level Designer on an early-stage third-person survival action shooter in Unreal Engine 5.
  • Designing all level content for online squad-based co-op gameplay.
  • Creating new traversal systems and level-based core mechanics to support open-ended tactical play.
  • Iterating level progression, encounter flow, and spatial metrics to support scalability and replayability.
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