SkyBox Labs – Unreal Projects
Project Willingdon
- Sole Level Designer on a third-person action game prototype.
- Created a playable mission vertical slice and an additional playable demo.
- Developed narrative premise and world concept that informed the broader project pitch.
- Designed all traversal metrics and authored environmental obstacles to test gameplay movement systems.
- Led ideation on core gameplay mechanics, including enemy design and systemic level structure.
- Responsible for design documentation and pitch support materials.
Project Sparkle
- Sole Level Designer on an early-stage third-person survival action shooter in Unreal Engine 5.
- Designing all level content for online squad-based co-op gameplay.
- Creating new traversal systems and level-based core mechanics to support open-ended tactical play.
- Iterating level progression, encounter flow, and spatial metrics to support scalability and replayability.